"It's 'Trillion,' what more could you ask for?"
Game Title: Trillion: God of Destruction
Genre: Roguelike-Dating Sim
Developer: Compile Heart-Idea Factory
Publisher: Idea Factory
Product ID: PCSE-00813
Price: $39.99 (Digital)
PlayStation Network Page: Trillion: God of Destruction
Release Date: March 29, 2016 (R1.US/Digital)
Trillion: God of Destruction... you heard that right, a number rarely heard makes it debut as a video-game, where the last boss has over a TRILLION HP! What the?! It is a brand new IP by Compile Heart, as such you can't really rule out the *fan service,* it is also the first game in the Compile Heart series of games called "Makai Ichiban Kan." The game takes form of a cross between video-game genres and takes a step towards new heights that everyone should enjoy.
The game has one of the most unique gameplay environment that everyone should certainly take a gander at. It introduces a mixture of rouguelike and dating-sim genre, and yeah prepare your reading glasses, for in this game, you read more than you fight, you've been warned. The scenario is driven on who had you selected to fight Trillion, and I mean it as singular, means you're on your own, no allies to back you up. One should find it fancy that this game has it's own comedic antics that are partly original and cliche.
Though as opposed to the rougelike genre, where your accompanied by a selected few allies, beefing-up your characters stats isn't an infinite possibility for you're limited to a specific amount of time to do it, this factor gives the player take radical decisions since every action amounts to a day deducted from your time pool. But don't fret, you gain medals for every training session that you take and in exchange use it in the Valley of Swords for you to gain that much needed boost without sacrificing time and resources. Button controls can feel a bit disorienting at first along with the finicky camera angles.
The game showcases visual prowess akin to the Disgaea series. Visuals during battle sequences are rendered in 3D though characters are presented as malformed versions of themselves though details still do them justice. Compile Heart had gathered several key staff that had worked on the latter game to take part in the fray. The overall artwork does share some similarities to the Disgaea series but it still manages to hold itself up by implementing their own touch of colorful shades.
As the game heavily takes it roots on the Disgaea series, you'll notice similarities to its musical themes. Specially on a selected few of BGM's that one should find similar to "Prinny: Can I be the Hero?," a game by NIS, for it's great rendition of opera-driven pieces. I find the English-voice acting is quite not as impressive as what it seems to be, any sense of emotion gets thrown out of the window on a lot of circumstances.
Though as opposed to the rougelike genre, where your accompanied by a selected few allies, beefing-up your characters stats isn't an infinite possibility for you're limited to a specific amount of time to do it, this factor gives the player take radical decisions since every action amounts to a day deducted from your time pool. But don't fret, you gain medals for every training session that you take and in exchange use it in the Valley of Swords for you to gain that much needed boost without sacrificing time and resources. Button controls can feel a bit disorienting at first along with the finicky camera angles.
As the game heavily takes it roots on the Disgaea series, you'll notice similarities to its musical themes. Specially on a selected few of BGM's that one should find similar to "Prinny: Can I be the Hero?," a game by NIS, for it's great rendition of opera-driven pieces. I find the English-voice acting is quite not as impressive as what it seems to be, any sense of emotion gets thrown out of the window on a lot of circumstances.
OVERVIEW:
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Verdict:
Trillion: God of Destruction makes it to a point that new ideas can deliver what is to be expected by the developers, but somewhat lacks oomph in the runway. The roguelike elements presented in the game is marred by the button controls, and camera angles; there's also the dialog sequences that pops out of nowhere and has no fixed frame of occurrence. Despite these drawbacks, the game manages to pick itself up by introducing a wide variety of gimmicks and a great sense of humor. If you want something new for a change then I'd give this game a thumbs up!
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8.6
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Overall Score
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