Developer: Tango Gameworks
Publisher: Bethesda Softworks
Genre: Action RPG
Price: $59.99
Of all the things you can say about Ghostwire: Tokyo, you can’t go wrong with “unique.” After all, you find yourself awash in its potential given its capacity to combine aspects of an open world role-playing game with a mishmash of shooter and horror tropes to spice things up. And, wait, there’s more. Developer Tango Gameworks goes the extra mile with its presentation, throwing in some flashy visuals and setting it in one of Japan’s busiest cities, all while having ghosts and demons stalk you through its streets. It’s exhilarating, tense, and really, really fun.
For starters, combat in Ghostwire: Tokyo is mainly done through the use of elements. You have three at your disposal, and they all act like your standard first-person-shooter weapon roster. Wind, the first element, is your reliable, fast-firing pistol. It’s accurate and able to lay down a barrage of projectiles pretty reliably, and will be your main weapon. Water, the second element, is your high-powered shotgun, dealing incredible damage up-close, especially with upgrades that boost its range and base damage. Fire, the last element, is both your rocket launcher and rail gun, dealing explosive damage if charged up, and piercing regular enemies if fired.
Ghostwire: Tokyo also gives you the chance to sneak up on and take down your foes with some pretty by-the-books stealth mechanics. While these don’t add much depth to how you can approach battles, the game does account for situations where you want to go silent. The ability to use a bow to snipe enemies from afar or to use silent takedowns on unwary foes helps quite a bit in thinning down the Visitors’ numbers before things go awry.
All told, Ghostwire: Tokyo can be very charming once you get the hang of it, and while its combat pales in comparison to what something like Doom Eternal can offer, it makes up for the seeming shortfall with its exxcellent environmental designs. The streets of Shibuya are rendered fantastically by the game engine, showing off bright lights and colorful buildings made with much love and detail. In some ways, it feels like taking a virtual tour in one of Tokyo’s streets, and the open world aspect is able to make the explorable areas feel big enough for you to lose yourself in. There are lots of side activities to enjoy, and lots of side quests to take up your time. There are small stores to visit, upgrades to purchase, and collectibles to gather. It’s an open world experience set inside a colorful, neon-lit first-person shooter, and it does its job so well that it’ll hold your attention for hours on end. There’s even some minor verticality to be had with the exploration, with the game letting you grapple onto rooftops for some new side areas to explore.
Combine all these elements with the Japanese horror aesthetics and flashy design, and you have a very charming game with quite a bit of content on hand. The story’s excellent writing draws you in, and its set pieces are a great mix of flashy otherworldly experiences crossed with Japanese horror elements. The side quests and side activities you do help boost your character’s growth, and the ramping challenges you’ll face keeps the game from being boring as newer and more dangerous types of enemies come to square off against you.
Sadly, while Ghostwire: Tokyo does a fantastic job at keeping you hooked, it still suffers from issues endemic to open-world RPGs. While the main campaign is just long enough to keep the mechanics feeling fresh, the rest of the side content slowly starts to bog the experience down. It’s not that they’re bad. For the record, they’re very, very good. It’s just that they eventually run out of new mechanics, encounters, and features to keep you going.
Where other games could keep your interest with stellar combat or good side quest design, Ghostwire: Tokyo’s main selling point is its visual flair. Its fancy lights, its creepy enemies, and its enchanting atmosphere are what spur you onward, but these don’t keep their novelty through all the side quests.
THE GOOD
- Excellent graphics, art and environmental design
- Superb combat, with some RPG and open-world elements to enjoy
- Decently long main campaign with lots of side activities to do
THE BAD
- Combat can be repetitive after a while, with few weapons and options to really spice things up
- Side content gets mundane, especially as it doesn’t share the pacing of the main campaign
- Lack of variety in approaching scenarios
RATING: 9/10
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