Written by Anthony L. Cuaycong
Title: Edge of Eternity
Developer: Midgar Studio
Publisher: Plug In Digital Ltd
Genre: RPG
Price: $29.99
From the name of the developer's studio, to the story, to the gameplay, and to the plot beats that Edge of Eternity takes, it's clear that the game wears its inspirations on its shoulders. With timed actions to play with, skills to use, magic to cast, elemental damage and tile movements to keep in mind, and a slew of other mechanics to remember, it might not present many new ideas, but it certainly tries to take the best parts the JRPG genre can offer, and mix them together in an enjoyable blend.
Edge of Eternity is a textbook story of a hero come to life, and while it does have a lengthy tutorial at the start, the forced preamble feels justified due to the way it does its combat. There's a lot of navigating menus and learning features that you have to understand and do, and while part of it may be second nature to veteran JRPG fans, some of it may come as a surprise just due to how much developer Midgar Studio has stuffed into the game.
Edge of Eternity provides you with an open world to explore. There are plenty of NPCs to talk to, and the world in general feels lived in, with expansive places to travel to and be immersed in – from seemingly simple towns to sleek and mysterious alien environments. The enemies you encounter range from giant insects and oozes to robots and xenomorph-like beings. It's a fantastic range of visual diversity to lose yourself in, and it's all displayed in wonderful colors, evoking not just a world overrun by monsters and foes, but also a new, rich world to lose yourself in. Enemies lurk around every corner, and the battles you face are pretty satisfying because of the mechanics.
However, while these are all pluses, there is a catch. Edge of Eternity took a while to be made, relying on Steam's early access to really springboard much of its development before its final release on the personal computer, and eventually on the Sony PlayStation 4 and PS5. The retail version reflects the development process, as it also does feel like an early-access game early on, and then building momentum and quality, as if built in parts. The tactical combat it features – right at home once you have more characters to play – feels very loose and tacked on at the start. While its story and visuals are ultimately compelling, it starts out slow, making it feel boring and disjointed. There's also the issue of some mechanics feeling like they could have been used better. Tactical positioning in combat could have been fleshed out better, crafting could have played a bigger part, exploration could have been made to play a more important role affecting the storyline.
THE GOOD
- Great visual design and interesting world to explore
- Fun tactical combat allowing for flexibility during battles
- Good variety of quests to undertake and environments to explore
THE BAD
- Slow, boring early game pace
- Plays a bit too safe with its mechanics
- Has undercooked ideas that could've been implemented better
RATING: 7.5/10
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