Written by Anthony L. Cuaycong
Title: Outbreak: Endless Nightmares (PS5/NSW)
Developer: Dead Drop Studios
Publisher: Dead Drop Studios
Genre: Action
Price: $19.99
“The soul is willing, but the body is weak” is how Outbreak: Endless Nightmares can best be described. As the brainchild of Drop Dead Studios, Outbreak is a game of lofty intentions, with aspirations of combining an old-school approach to survivor horror with the random nature of a roguelike game. Featuring a straightforward but understandable progression system, a decent selection of maps to explore, and all the quirks of classic survival horror gameplay, it really aims to highlight the nostalgia for those who wish for a return to the classic Resident Evil style of gameplay.
Granted, Outbreak: Endless Nightmares is really just standard roguelike gameplay, wearing the mask of a survival horror game to keep you going. That said, it’s actually fairly entertaining, if somewhat cheesy. Levels are usually simple to clear, and the surface-level survival horror rationing gives the game a little depth when it comes to inventory management. Any permanent progress you can gain comes off in the form of better items to use, and of more varied levels to explore. And while it’s not deep, it keeps you interested, at the very least by the concepts it mashes together. After all, few games can lay claim to the title of rogue-like survival horror.
And then there are Outbreak: Endless Nightmares’ puzzles. Most of these come in the form of switches to activate or statues to push into place – not too hard to solve in and of themselves. It’s just too bad that environmental hazards don’t have a good tell if you’re going to be hitting them or not, causing you unnecessary frustration when you get hit by a laser that you’re absolutely sure shouldn’t be hitting you. Meanwhile, an occasional puzzle can be absurd in its simplicity, calling into question why Drop Dead Studios even bothered putting it there if all you needed to do was press a button to “solve” it. At the other end of the spectrum is the odd puzzle that just doesn’t work. It won’t be bad per se, but the setup makes it almost impossible to complete properly. It won’t feel difficult or challenging – just broken, broken and unfinished, and ultimately frustrating.
All told, Outbreak: Endless Nightmare is an ambitious indie title, the little game that dares try. When – if – it will succeed is the question.
THE GOOD
- Decent amount of content to run through
- Fairly straightforward game design
- Coop-enabled to enjoy with others
THE BAD
- Some puzzles and environmental hazards seem broken
- Content-heavy, but very light on depth, with shallow, surface-level mechanics
- Evidently limited options for randomization, likely leading you to seeing the same room layouts shortly after you start
RATING: 6/10
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