Written by Anthony L. Cuaycong
Title: Battle Supremacy: Ground Assault
Developer: Atypical Games
Publisher: Atypical Games
Genre: Action, Shooter
Price: $19.99
As a tank simulator, Battle Supremacy: Ground Assault is steeped in customization. Upgrades are presented in abundance via card-building mechanics that allow for the continual trading of engines, parts, and weaponry. And, on paper, the premise is sound. A seemingly endless array of combinations — from the cosmetic to the critical — is in offer, with only imagination serving as the limiting factor. These will then be put to the test while exploring vast and varied environments through 60 levels of intense action.
There’s just one problem, however. The buildup to Battle Supremacy: Ground Assault is excellent, but the implementation leaves much to be desired. Frame rates vary wildly, and can lead to hiccups at the most inopportune moments. Meanwhile, the AI is all over the place in terms of the challenge it presents; some enemies can be quite easy to overcome, while others offer extremely stiff, even borderline unfair, resistance. And most egregious is the waiting time between any type of action. The lure and allure of customization lie precisely in the capacity to put collected parts in circulation as desired or as necessary. Unfortunately, twiddling thumbs invariably becomes the cost of equipping and using them, thus negating their purpose in highlighting progress.
Battle Supremacy: Ground Assault boasts of a handful of multiplayer options, among them the self-explanatory King of the Hill and Capture the Bases modes. Up to 16 players can participate, but the seeming lack of an online population makes matchmaking iffy at best. Which effectively compels it to lean on its single-player strengths. If only it did so from the outset. It might have well delivered on its promise.
THE GOOD
- A bevy of customization options
- Engaging campaign mode
THE BAD
- Frame drops
- AI all over the place
- Long load times
- Iffy matchmaking
RATING: 7/10
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