Written by Anthony L. Cuaycong
Title: Morphies Law: Remorphed
Developer: Cosmoscope GmbH
Publisher: Cosmoscope
Genre: Action
Price: $19.99
Also Available On: Switch
It’s a testament to the confidence Morphies Law intrinsically engenders that Cosmoscope didn’t just let it rest on its laurels when it launched on the Nintendo Switch last year. Even with mediocre to poor reviews greeting its release, the Switzerland-based studio could have allowed it to thrive by way of built-up anticipation off its unique properties. After all, it isn’t akin to the typical third-person multiplayer shooter on a 4v4 arena store shelves already have myriad versions of. The notion of gamers accumulating mass for their characters by hitting the competition on the grid is arguably novel in and of itself. What makes it truly stand out is the twist in the implementation: when a specific body part is shot, the shooter’s grows even as the opponent’s shrinks.
Creditably, Cosmoscope nailed Morphies Law’s biggest come-on from the outset. The concept lends to all sorts of bizarro images where characters are contorted and move awkwardly owing to appendages of varying shapes and sizes, but the gameplay is anything but clunky. In fact, it works extremely well, with the size differences between combatants sporting odd body proportions enabling all sorts of scenarios through well-imagined maps. And because the dimensions come with their own strengths and weaknesses, fairness and balance are never in question.
Which is all well and good, except for one thing: owing to the very nature of the gameplay, Morphies Law requires a solid online infrastructure — and it was, sadly, not so last year also for reasons beyond Cosmoscope’s grasp. Creditably, the developer went about working on all those that could be fixed — hence the “Remorphed” tag to its name. And it bears noting that the fruits of the labor are now plain to see on the Switch, and especially on the newly launched personal computer version. Along with a much-improved net code, the installation of dedicated servers that can accommodate up to 50,000 characters has made the connected experience much more satisfying.
Granted, matchmaking in Morphies Law: Remorphed isn’t immediate; there will be occasions when a wait is required. That said, the lobby isn’t just for twiddling thumbs and entertaining empty thoughts en route to ennui; available gamers get to play musical instruments while waiting for the game to start, adding to the fun factor. Moreover, Cosmoscope has allowed PC and Switch players to co-exist in Cyberspace, thus increasing the population that figures to grow even more, and progressively, over time. Considering the technical hurdles of crossplay between platforms, props should be given for the smooth battles running at the promised rate of 60 frames per second, with little to no lag and stutter.
Morphies Law: Remorphed has a handful of game modes with parameters common to similar online offerings, but possessing compelling quirks. Morph Match has teams growing their respective avatars via kills. Head Hunter provides an engrossing, edge-of-seat capture-the-flag iteration. The Masster, a title going to the biggest character on the grid, fills up its team’s avatar until the latter‘s counterpart can be overcome. Mass Heist has sides taking direct shots at avatars. In any case, teamwork is a must, and voice chat support, while not a dealbreaker, could have been a decided plus.
Parenthetically, Morphies Law Remorphed has made improvements to progression and stepladder difficulty measures, enabling better and fairer access to Plugin and Spec unlocks. Some form of grinding may be expected in the absence of microtransaction options. Moreover, the degrees of customization, and the game’s demands for their availability, can be tweaked for the better even as character buffs, special abilities, and equipment aren’t really hidden behind a ton of repetitive work. As an aside, additional expense by way of a Nintendo Online subscription is a requisite for online play.
Visually, Morphies Law Remorphed packs a wallop. The colors support a Day of the Dead thematic, albeit brighter in tone and bursting from the screen even on an undocked Switch — but movement and quality of the models look easier and better, respectively, on the PC. (On the flipside, use of the Joy-Cons’ gyro functions makes for outstanding collocated matchmaking of up to eight gamers.) Meanwhile, the music is catchy and helps keep the adrenaline of gamers pumping, not to mention augments the singular features of the characters.
In sum, Morphies Law: Remorphed lives up to the addendum to its name in delivering an enjoyable online experience and significant replay value. Much improved from its early days, it’s fairly positioned at $19.99 on the Switch eShop, and a decided bargain at its current discounted tag of $7.99. The same goes for its local Steam price of P449.95. Recommended.
THE GOOD
THE BAD
It’s a testament to the confidence Morphies Law intrinsically engenders that Cosmoscope didn’t just let it rest on its laurels when it launched on the Nintendo Switch last year. Even with mediocre to poor reviews greeting its release, the Switzerland-based studio could have allowed it to thrive by way of built-up anticipation off its unique properties. After all, it isn’t akin to the typical third-person multiplayer shooter on a 4v4 arena store shelves already have myriad versions of. The notion of gamers accumulating mass for their characters by hitting the competition on the grid is arguably novel in and of itself. What makes it truly stand out is the twist in the implementation: when a specific body part is shot, the shooter’s grows even as the opponent’s shrinks.
Creditably, Cosmoscope nailed Morphies Law’s biggest come-on from the outset. The concept lends to all sorts of bizarro images where characters are contorted and move awkwardly owing to appendages of varying shapes and sizes, but the gameplay is anything but clunky. In fact, it works extremely well, with the size differences between combatants sporting odd body proportions enabling all sorts of scenarios through well-imagined maps. And because the dimensions come with their own strengths and weaknesses, fairness and balance are never in question.
Which is all well and good, except for one thing: owing to the very nature of the gameplay, Morphies Law requires a solid online infrastructure — and it was, sadly, not so last year also for reasons beyond Cosmoscope’s grasp. Creditably, the developer went about working on all those that could be fixed — hence the “Remorphed” tag to its name. And it bears noting that the fruits of the labor are now plain to see on the Switch, and especially on the newly launched personal computer version. Along with a much-improved net code, the installation of dedicated servers that can accommodate up to 50,000 characters has made the connected experience much more satisfying.
Granted, matchmaking in Morphies Law: Remorphed isn’t immediate; there will be occasions when a wait is required. That said, the lobby isn’t just for twiddling thumbs and entertaining empty thoughts en route to ennui; available gamers get to play musical instruments while waiting for the game to start, adding to the fun factor. Moreover, Cosmoscope has allowed PC and Switch players to co-exist in Cyberspace, thus increasing the population that figures to grow even more, and progressively, over time. Considering the technical hurdles of crossplay between platforms, props should be given for the smooth battles running at the promised rate of 60 frames per second, with little to no lag and stutter.
Morphies Law: Remorphed has a handful of game modes with parameters common to similar online offerings, but possessing compelling quirks. Morph Match has teams growing their respective avatars via kills. Head Hunter provides an engrossing, edge-of-seat capture-the-flag iteration. The Masster, a title going to the biggest character on the grid, fills up its team’s avatar until the latter‘s counterpart can be overcome. Mass Heist has sides taking direct shots at avatars. In any case, teamwork is a must, and voice chat support, while not a dealbreaker, could have been a decided plus.
Parenthetically, Morphies Law Remorphed has made improvements to progression and stepladder difficulty measures, enabling better and fairer access to Plugin and Spec unlocks. Some form of grinding may be expected in the absence of microtransaction options. Moreover, the degrees of customization, and the game’s demands for their availability, can be tweaked for the better even as character buffs, special abilities, and equipment aren’t really hidden behind a ton of repetitive work. As an aside, additional expense by way of a Nintendo Online subscription is a requisite for online play.
Visually, Morphies Law Remorphed packs a wallop. The colors support a Day of the Dead thematic, albeit brighter in tone and bursting from the screen even on an undocked Switch — but movement and quality of the models look easier and better, respectively, on the PC. (On the flipside, use of the Joy-Cons’ gyro functions makes for outstanding collocated matchmaking of up to eight gamers.) Meanwhile, the music is catchy and helps keep the adrenaline of gamers pumping, not to mention augments the singular features of the characters.
In sum, Morphies Law: Remorphed lives up to the addendum to its name in delivering an enjoyable online experience and significant replay value. Much improved from its early days, it’s fairly positioned at $19.99 on the Switch eShop, and a decided bargain at its current discounted tag of $7.99. The same goes for its local Steam price of P449.95. Recommended.
THE GOOD
- Unique gameplay features
- Myriad customization options
- Eschews microtransactions
- Improved online experience
THE BAD
- Grinding unavoidable
- Limited number of game modes
- Could do with more technical polish
- Nintendo Online subscription required
RATING: 8/10
No comments:
Post a Comment