Tuesday, April 16, 2019

Warhammer Quest Review (NSW)

Written by Anthony L. Cuaycong


Title: Warhammer Quest
Developer: Rodeo
Publisher: Chilled Mouse
Genre: Role-Playing, Strategy, Board Game
Price: $29.99
Also Available On: Android, iOS, PS4, Steam, XB1



Board games on digital platforms are hit-and-miss propositions, and with reason. Many of the very factors that add to their popularity as tabletop must-haves wind up by the wayside as they make their way to consoles. Fortunately, Warhammer Quest’s Nintendo Switch version manages to retain much of its intrinsic appeal. It sacrifices all the emotional feedback actual dice rolls, paper-and-pen maintenance of statistics, and physical add-ons provide, but, in turn, presents myriad conveniences modern-day players take for granted en route to making lasting positive impressions.




As a role-playing offering, Warhammer Quest makes up in compelling gameplay what it lacks in story. Its depth as a dungeon crawler is evident at the onset; players are asked to choose from among 11 different types of character classes, and are then made to go through a set of helpful tutorials to get controls down pat. Turn-based mechanics abide over movement of the party of four in close-quarter, ranged, or magic-based combat, with type-specific items at its disposal. Victories translate to level-ups and the acquisition of new skills and abilities.




Enemies abound, but of limited variety, and battles can be protracted as hits either way aren’t guaranteed at every instance. All the same, Warhammer Quest provides challenges that escalate fairly and progressively, resulting in a satisfying experience well worth its $29.99 price tag.



THE GOOD
  • Compelling gameplay
  • Deep dungeon crawler
  • Good number of character-class options at the onset

THE BAD
  • Loses emotional heft provided by original board game
  • Enemies of limited variety
  • Combat can be unnecessarily protracted


RATING: 7.5/10





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