Sunday, January 6, 2019

Super Mario Maker Review (Nintendo 3DS)


Written By: Patrick Orquia

TITLE: Super Mario Maker for Nintendo 3DS
DEVELOPER: Nintendo EAD
PUBLISHER: Nintendo
GENRE: level editor, platformer
NUMBER OF PLAYERS: 1
RELEASE DATE: 01 December 2017 (JP)/02 December 2017 (NA/EU)/03 December 2017 (AUS)
PLATFORM: 3DS system
PRICE: $39.99





Any Mario games fan probably, at one point, dreamed of making their own courses. I know I did. There are some Mario levels that I wish I could change a bit. Maybe add a platform over here or remove a Goomba over there, just to make it more fun. Or maybe easier, as some Mario levels are devilishly hard. However it is, making their own courses would be really fun for sure. And sure enough, Super Mario Maker got released to the Wii U to raving reviews. Now, the dream of player-created courses has come to fruition, and players have had a field day with the game. Over 7 million courses have been created and uploaded by Wii U players of the game. That is almost an eternity worth of Mario courses, ranging from simple ones to Rube Goldberg machine types to the insanely difficult ones. The sky is almost the limit, and players of the game really made the most of what the game offers.



A year later, the game got ported to the Nintendo 3DS system. Super Mario Maker for Nintendo 3DS is pretty much a straight port, with almost all the features of the original carried over, except for some glaring omissions that many feel sort of miss the point of the game. But for me, the game suits the 3DS better, because I could now make courses and play courses made by other people on the go.


One glaring and the biggest omission in the 3DS version of the game is the inability of the courses to be uploaded to the internet. In this version, the player can still make courses with almost of all the game elements from the Wii U version, but the created courses can only be shared via StreetPass or local wireless transfer. I don’t know anyone personally who owns a 3DS who lives near me, so the chance of my courses getting played by others is close to none. Luckily, I’m not the course maker type, I’m more of a player, and courses created on the Wii U version can still be accessed on this version. Not all though. Those courses that use Mystery Mushrooms that grant special characters costumes for Mario is off the list, because they are exclusive to the Wii U version. Also, the Wii U courses that can be played on this version cannot be specifically chosen, meaning the player won’t be able to search for course ID or creator or other specific categories. Players also won’t be able to give feedbacks to courses, but can still be downloaded for offline play or editing. 



There are two ways to access the Wii U-created courses: via the 100 Mario Challenge or through recommended courses. Levels are chosen by the game at random for the 100 Mario Challenge, based on the difficulty level. If the course is not what you like to play or, more often, gets too hard to finish, that course can be skipped. For the Recommended Courses option, the courses are listed based on recommendations or ranking set by other players, also categorized by difficulty (or can be set to all types of difficulty). Again, these courses can be downloaded for offline play or editing, so if the players gets to play a particularly good course, they can save it. The game allows for 30 worlds with 4 levels each for downloaded and own-created courses, for a total of 120 courses. That is quite a lot of courses, and as long as Nintendo keeps the servers up, there will be an endless supply of new courses to try.


Now, if these recommended and 100 Mario Challenge courses are still not enough, there are 100 built-in, ready-made courses in this version of the game that can be played via the Super Mario Challenge. These courses are Nintendo-created, meaning, these are of top quality comparable to other levels found in the past 2D side-scroller Mario games, so no insanely difficult or do-not-move-or-you-die courses. Again, these are 100 courses, much more that those that can be found in the past games. In comparison, Super Mario World only has 72 unique levels. Another good thing about these Nintendo-created courses is the achievement medals. Each of these courses has 2 achievement medals that can be won by completing the course while meeting a specific requirement, like reaching the goal with 270 seconds left in the clock or getting all 100 coins or passing through a warp pipe, etc. These achievement medals can either be an easy requirement or a hard one, and winning both allows the player to edit that course. 88 of these courses are divided into 18 worlds, with each world having at 4 to 8 courses. Upon completion of these 18 worlds, the last 12 courses get unlocked in the Coursebot, where all completed Super Mario Challenge courses get saved for future replay (ideal for those who are having problems winning the medals, because a good number of those have very difficult requirements. You never knew how as trivial as reaching the goal without pressing the back button could be very hard to do). Also, upon completion of a world, new game elements get added to the Course Maker, like the one-way walls or key doors or the clown car. Completing all 100 courses unlocks all game elements for course creation.



Course creation in this version of the game is still as good and fun as the one in the Wii U original. The player build the course using available game elements on the touchscreen. Game elements can be used in a variety of ways, like stacking enemies on top of another, use shells as helmets, and make cannons shoot out super mushrooms or fire flowers instead on the usual Bullet Bills. The courses can still be any of these four Mario game design: Super Mario Bros., Super Mario Bros. 3, Super Mario World, or New Super Mario Bros. U. There are more game elements readily available to the player in this version of the game than in the original, and more can be unlocked by completing courses from the Super Mario Challenge (players need to spend time creating courses over a span of nine days in the original). Some game elements and gameplay mechanics are exclusive to one type of Mario design, like the wall jump which is only available to NSMBU while in SMB, Mario cannot carry shells. But some game elements can be used in games where they did not appear originally, like Boos appearing in SMB. This is why Super Mario Maker is the ultimate Mario 2D platformer, because the number of combination of game styles and elements is almost endless. Also, there are available tutorial sessions that the player can watch to get more idea on how to create courses, courtesy of the course creation guru pigeon Yamamura and his trusted human apprentice Mary O. The two also do some short skits at the end of completed worlds in the Super Mario Challenge, explaining what the newly unlocked game elements do. This makes creating courses on this version of the game easier, despite not being able to use the Wii U-exclusive Mystery Mushroom for the SMB course design that feature 150 costumes for Mario.


But again, the inability to share courses online is one big bummer. Nintendo could have implemented it, but at this point in time, Super Mario Maker for Nintendo 3DS is now just an afterthought, since the Switch is already out. It would have been better if the 3DS version got released along with the Wii U version concurrently, like how it was done with Super Smash Boss. 4. At this point in time, Nintendo has yet to confirm if there would be a Switch version or sequel of the game that will be released, but it will not be surprising if that happens.


Overall, Super Mario Maker for Nintendo 3DS is a great game, despite lacking some features from the original. I personally love it, and since I’m not much of a course creator myself (although I did create one and I think it is pretty good), I don’t really mind much the StreetPass- or local wireless-only sharing of created courses. The 100 Nintendo-made course somehow makes up for that. These pre-made courses are not a walk in the park, especially those in the latter worlds, and they become even harder to beat if you are a completionist and you want to win all the achievement medals, the last course being almost too impossible for me to beat and I had to give up after about almost 2 hours of trying it (I did beat it a couple of days later, but no achievement medals). As far as I know, you don’t win or unlock anything extra with the achievement medals, maybe except from bragging rights. Whether you are a completionist or just a plain fan of the Mario series, this game is highly recommended to you. You can create your own courses or play those that other players created, and whatever you choose, you are sure to have endless fun.

*Originally posted on Cowntsikin



REPLAY VALUE: extremely high

PROS:
  • Almost all the game elements used to create courses in the Wii U original is present in this version of the game
  • The dual screen set-up of the 3DS makes it as easy and fun to create courses as in the original
  • The 100 Mario Challenge is also present in this version of the game
  • 100 built-in, Nintendo-made courses available to be played on the get go via the Super Mario Challenge
  • Each of these built-in courses has 2 achievement medals to collect, making completing the courses more challenging
  • Recommended courses made by players of the Wii U version of the game can be played on this one via the Course World
  • Download and save up to 120 courses, either built by you or from the Recommended Courses via the Coursebot
  • Created courses can be shared via StreetPass or via local wireless
  • Unfinished courses can be shared to another player to finish via local wireless transfer
CONS:
  • Created courses cannot be uploaded online, unlike in the Wii U version
  • Recommended courses that can be played from the Course World cannot be specifically searched by course name, course ID, or course creator. You also can’t leave feedbacks or give star ratings
  • Putting game elements in the courses are a bit harder on the smaller touchscreen of the 3DS




RATING: 4.5/5 Super Mario Stars



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