Saturday, July 21, 2018

Atomine Review (Nintendo Switch)

Written By: Patrick Orquia


Title: Atomine
Developer: Broken Arms Games
Publisher: MixedBag Srl
Genre: Arcade, Action, Twin-Stick Shooter
Number of Players: 1
Release Date: 25 May 2018
Platform: Nintendo Switch
Price: $9.99 (currently on sale for $6.99)
Also Available On: Steam, PS4, XB1



Atomine is a twin-stick shooter that depicts a weaponized malware in the form of a small cube out to take over a nuclear facility. Along the way, this malware has to shoot its way against waves of anti-malware shooters in different shapes that shoot different projectiles. Story-wise, there isn’t really much going on for this game. It just tells you to shoot while you’re being shoot at, and survive.




You, the player, controls the malware and has to win every level to advance to the next one. Within levels, you may find a room that can modify your weapon, adding to it more modules, such as making you shoot lasers or more rapid bullets, or shooting 2-4 projectiles at a time and in different directions. Upon clearing a level of all the enemies, you can then advance to the next one. All levels are procedurally generated, which can either make it a breeze to go through or hell with hordes of enemies trying to shoot you down. You can maneuver the tiny cube shooter in every direction, using the L analog stick to move and the R analog stick to aim and shoot. Your bullets are infinite, so it’s just a matter on strategizing on how and where to shoot. You may lure the enemies towards a narrow corridor, shooting them one by one as they go through a bottleneck to the room, go all out towards the enemies, given that your weapon will allow it. You will encounter boss levels where you get to battle against a bigger and tougher enemy that shoots more projectiles




But of course, like all roguelike games, once you die, you lose all your progress progress and go back to the very beginning. Fortunately, you get to keep all the modules you have unlocked, which can then be available in your next run. It doesn’t guarantee a more successful run, but it sure helps.




There’s really nothing much that can be said for this game, except that it’s really surprisingly awesome to play. Add to that the upbeat industrial electronic music to keep you pumped and ready to shoot, though I find it a little bit too loud for my liking. Each run is unique, and modifying your character is a lot of fun, because you really can’t know what you’ll end up getting next. So if you are a fan of twin-stick shooters and arcade game, this one is for you. Shoot a lot, die a lot, and enjoy.



REPLAY VALUE: high 



PROS
  • Minimalistic visuals, level design, and overall presentation 
  • Wide variety of customization options 
  • Unlock modules get carried over to your next run 
  • Smooth and constant framerate 
  • Upbeat soundtrack, albeit a little bit too loud 
  • The glitch effect looks cool and yet a bit annoying, so it encourages you to not get hit (it can be turned off in the settings) 

CONS
  • Repetitive gameplay 
  • No multiplayer options 
  • Levels has the tendency to become too hard due to the them being procedurally generated 


RATING: 4/5 rapid electro quad-bullets

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