Thursday, May 25, 2017

Tom Clancy's Ghost Recon: Wildlands Review (PlayStation 4)

Written By: Joel Lopez


Title: Tom Clancy's Ghost Recon: Wildlands
Developer: Ubisoft Paris
Publisher: Ubisoft
Genre: Tactical Shooter
Also Available On: XB1, Windows



In Ghost Recon Wildlands, Ubisoft will send you to Bolivia to help the resident rebels pick the Santa Blanca drug cartel. Under the leadership of El Sueño, the boss of the cartel, Bolivia became the center of cocaine production.

The organization keeps the people hostage and the government at bay. Politics are powerless, the police are bought, and the rebels are out. With three AI contestants or up to three other friends, you infiltrate the failed state to bring down the cartel.



Game Background:

After you have created your ghost in the character editor, the work begins to eliminate the first bosses La Yuri and El Polito in the Itacua region. The mission scheme works like a template that is over the entire game world. Once you arrive in a region, you will be informed of the situation by your contact person, and you will play the mission routine: during the investigation phase, you obtain information that will be used to interrogate, remove, or extract information from your target group.

The goals are simple. But the way to them is interesting. Quickly, you find that the Drone is your best friend because with it, you override enemy positions, mark enemies and identify targets.

The easiest way to determine the sync shots is to use the drones, the coordinated killings of marked characters, which you assign to your AI comrades. Especially in the single player mode, they are the best way to silence several enemies silently. In Coop mode, on the other hand, the system serves you as an overview to see what others see.

Your AI comrades open fire only if you give the command or start shooting yourself. Apart from that, they seem to be invisible to the enemy units: when I was hiding in a bushes and probed an enemy factory with the drone, one of my colleagues faced a Santa Blanca soldier. Perhaps the two are old friends, but in any case they have neither attacked, nor the guard has struck an alarm.

Tactical action in Ghost Recon Wildlands is not rewarded with experience points, but you will save a lot of trouble, because if the cartel is in alert, reinforcement is quickly added to the end. On the simpler levels of difficulty, you can also use the tactical gameplay and set a more direct approach.

Ghost Recon Wildlands always gives you the impression of wanting to be a tactical GTA, but you can still get a rambo through Bolivia. Only you cannot shoot civilians, because that leads to the game over.

Ghost Recon gives you a lot of freedom, but the kick and the tension are definitely hidden, otherwise Wildlands will quickly become an interchangeable third-person shooter. Take advantage of the day-night change to provide strategy and to dig in the dark through a ememy’s base.

By turning off generators provides you a diversion or freeing captured rebels that make noise. If you are going to fight, you can shoot out of the cover or find a hiding place, so that the alertness of the cartel fades again.

Something disappointing is the automatic cover system of the game. Theoretically, your ghost clings to walls and crates as you walk along it, peeking at corners or shooting from the cover. In practice this does not always work as intended. Sometimes a box is not recognized as usable space or your ghost simply does not press against the wall. This is especially annoying because Ubisoft has already released a game with The Division, which uses much better coverage mechanics.

In addition to the main and secondary orders, there are still compulsory collection tasks, some of which you have to complete, if you want to abolish the abilities of your ghost. It is not enough to just collect skill points, you also need the resources distributed in Bolivia to unlock new skills.




Game Plot:

The real plot can be explained quickly, the short movie they made to promote the game basically explain the story.

Ghost Recon Wildlands plays in Bolivia, a state in South America. Four Ghost agents, members of a special military unit, are running against the Santa Blanca drug cartel. The head of the cartel is El Sueño, a really evil drug boss who emerged as a “Prophet like” boss

El Sueño is supported by four lieutenants who also heads a respective department, which are divided into smuggling, influence, security and production. The aim of Ghost Recon Wildlands is to crush all units and put an end to the terrifying rule of El Sueño. The player is supported by rebels. Let just agree that the story has enough reason to let you drive a sportscar in a rocky province road.



Conclusion:

The most impressive part of the game for me is the virtual Bolivia above all with great panorama shots and varied regions. Tropical forests and barren rocky landscapes are just as much a change as the dynamic weather system. You will be shining with sunshine, renewing the snow in the mountain regions, or soaking your clothes in the stormy rain.

For single players, the Bolivia adventure is based on the well-known Ubisoft formula, combining repetitive main missions with numerous side missions. The strength of Wildlands lies in the Coop gameplay, because you can do different tactical maneuvers with other players. The story moves quickly into the background, the tension is in the mission sequence that you set.

If you have a few friends who’s in to shooting game without putting too much emphasis on the story, Wildlands is the right thing for you.



Yeah!
  • Awesome gameplay
  • SUPERB graphics and audio
  • Story is entertaining
  • Coop opens different strategies

Meh!
  • Cover to cover during gun fight
  • Driving physics
  • Confusing Command/Support button during gun fight
  • Lack of straight road, (for just driving sportscar)


Score: 9/10