Tuesday, May 16, 2017

Satirical JRPG AKIBA'S BEAT Phases Into Reality WIth Delusion-Defying Launch Trailer



XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., is proud to announce today that AKIBA’S BEAT, developer ACQUIRE’s highly anticipated satirical JRPG, is now available in North America for the PlayStation 4 computer entertainment system and PlayStation Vita handheld entertainment system. Available in digital and physical formats, the title is XSEED Games’s largest voiceover project to date, featuring English language audio for the game’s nearly 22,000 spoken lines in addition to the option for original Japanese audio.

A launch trailer was released in celebration of the eagerly awaited Akihabara adventure, setting the stage for the whimsical antics and action that await prospective destroyers of delusion:




I recommend this game for anyone who is interested in Japanese culture, and I believe Western players will experience a fun and unique adventure in Akihabara through this title,” said Kohta Takano, Director of AKIBA’S BEAT at ACQUIRE. “The message that I would like to convey through AKIBA’S BEAT is that people should try not to dwell too much on the past, or stick with something just because they're used to it – there's still so much to look forward to in the future.

A spiritual successor to AKIBA’S TRIP: Undead & Undressed, AKIBA’S BEAT is a modern-day satirical spin on the classic Japanese RPG formula. Set in a true-to-life recreation of Tokyo’s Akihabara district (“Akiba” for short), players will take control of a party of characters led by protagonist Asahi Tachibana as they seek to rid the town of anything out of sync with reality during a repeating Sunday from which none of them are able to break away.




There are two sides to the gameplay: first, players will wander the streets and question the quirky Akihabara residents on a variety of subjects related to the mystery at hand, ultimately unlocking fantasy-themed dungeons known as “Delusionscapes” which are infested with monsters called “deluseons.” These deluseons are encountered on the map and fought in a party-based action battle system, putting players’ skills to the test and creating a uniquely challenging experience that seamlessly blends a real-life locale with the secret delusory world of its residents’ innermost desires.

AKIBA’S BEAT also features dual audio support with both English and Japanese language dialog options covering each of its nearly 22,000 spoken lines. Further information on the game’s characters, narrative, and otaku offerings can be found on the recently launched website at http://www.akibasbeat.com.