Tuesday, June 14, 2016

Summon Night 5 Review (PSP/PSVita)

"Finally!"

Game Title: Summon Night 5
Genre: Strategical-RPG
Developer: FELISTELLA
Publisher: Gaijinworks
Summon Night 5



It's been a long journey, a really, really long one, after 15 years and 4 of the main-line entries not seeing the light of day on western shores; Gaijinworks, previously known as Working Designs and is known for their marvelous work on the Arc the Lad series, had took up arms and brought Summon Night 5 to the west... *insert long pause along with maniacal screaming*.


Summon Night 5 is in its bare bones a one of a kind Strategical-RPG, you can describe it as simple enough for kids to understand and powerful enough for advanced players to utilize. It implements new concepts through the use of "Summons" and various tactical enhancements to add a factor of variety. One neat feature of the game is its concept of Summons, you can, one way or the other, turn your units into a weapon *insert Phantom Brave no Disgaea Jutsu* *cough*, with this you can gain a considerable amount of advantage towards the opposing unit as such will lead you to victory.


Gainjinworks in particular had implemented and showcased their astounding work of localization, with a profound variety and exemplary delivery of transition from the Japanese script to its English version, its been a good and fun story to read.


Apart from its predecessors, Summon Night 5 in-field characters are now rendered is 3D, a good transition from the traditional 2D-malformed sprites. The overall artwork isn't much to dabble with, but I can surmise it as wonderful and that it completely compliments the themes that the game imparts, with the exception that it feels a bit washed out on a few sections and that some character portraits during dialogue are somewhat unbalanced i.e. one portrait is rendered at a lower quality than the other and vice-versa.


What I would like to press on is that they've changed the opening Japanese dub to an English one. Its not terrible per se but the song felt a bit unnatural and that the expression hasn't been thoroughly delivered as opposed to its Japanese dub. One thing to mention yet again is the removal of the voice overs during cutscenes whilst the Japanese version has it. Though with these shortcomings the translation is at a premium and that it compensates for the lack of voice overs.

OVERVIEW:
Quality ◆◆◆◆◇
Gameplay ◆◆◆◇◇
Replayability ◆◆◆◇◇
Execution ◆◆◆◇◇
Verdict:
Summon Night 5 is one of those games that you shouldn't miss if you're into the franchise. Its fun for both old and new players to enjoy due to its robust battle system, top-of-the-line translation, and fun albeit progressive character development. If you'd like an entry point into the entire mainline Summon Night franchise, Summon Night 5 is the best one to start with.
8.2
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Overall Score

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